Game
One Debaucherous Night at Flumpty's
2 years ago

Demo Patch 1: Camera's went to the gyms


Changes:

-Nerfed Kevin Jr.'s Head Bash+ & Lucky Bash skills

-Fixed how Crit Evasion works (was fucked from the offset)

-Made Crits weaker at the offset, but gradually grows with the users Luck

-Rebalanced all bosses

-Made CAM 2A unable to be ran from

-By extension, unfucked the piss poor eventing that was the result of that

-Gave all enemies am enhanced priority to guard when under pervasive blindness (essentially reducing the effectiveness of the just slapping the shit out of each other in the dark)

-Gave a Evasion and Agility penalty to the heavy coat

-Made Camera Bits unusable in the menu

-Removed both Optimize and Clear options from the equip screen as it doesn't want to work well with the duplicate trinket script

-Reduced Redman's Tp to 150 from 300

-Changed enemies in the sewer

-Added 1 new boss (optional)

-Made character joining screens more like CC
-Made the recruitment requirement for a shop level 2 characters instead of 3

-Made the requirement to get a shop level from beating CAMs 8 instead of 5

-Made Guard actually resistant against special focus status statuses

-"Fixed" the newspaper slow fad in and fade out in the intro

-You can now leave the starting room without the Eggblet if you're persistent enough

-You can no longer face CAM 1 during the tutorial unless you really bug them about it

-You will no longer start with random Owl and G. Flumpty Armor

-Fixed Office Event

-Made you get blinded by the fuel running out, regardless of what enemies are alive

-No more heal from continuum bread

-Added Blue Rocks (Redman Sp Heal) to both Shop Level 1 & 2

-Redman now loses charge after using a Charge skill

-Nerfed all status damage

-Added sound to the switches/levers



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Thank you all for 100+ cumulative downloads. As thanks, have a shitpost drawing of Flumpty robbing a weeb.

A wild title screen appears!

S O O N

It's kinda rude to be recording a guy that's stuck on a toilet against his will.