Changes:
-Nerfed Kevin Jr.'s Head Bash+ & Lucky Bash skills
-Fixed how Crit Evasion works (was fucked from the offset)
-Made Crits weaker at the offset, but gradually grows with the users Luck
-Rebalanced all bosses
-Made CAM 2A unable to be ran from
-By extension, unfucked the piss poor eventing that was the result of that
-Gave all enemies am enhanced priority to guard when under pervasive blindness (essentially reducing the effectiveness of the just slapping the shit out of each other in the dark)
-Gave a Evasion and Agility penalty to the heavy coat
-Made Camera Bits unusable in the menu
-Removed both Optimize and Clear options from the equip screen as it doesn't want to work well with the duplicate trinket script
-Reduced Redman's Tp to 150 from 300
-Changed enemies in the sewer
-Added 1 new boss (optional)
-Made character joining screens more like CC
-Made the recruitment requirement for a shop level 2 characters instead of 3
-Made the requirement to get a shop level from beating CAMs 8 instead of 5
-Made Guard actually resistant against special focus status statuses
-"Fixed" the newspaper slow fad in and fade out in the intro
-You can now leave the starting room without the Eggblet if you're persistent enough
-You can no longer face CAM 1 during the tutorial unless you really bug them about it
-You will no longer start with random Owl and G. Flumpty Armor
-Fixed Office Event
-Made you get blinded by the fuel running out, regardless of what enemies are alive
-No more heal from continuum bread
-Added Blue Rocks (Redman Sp Heal) to both Shop Level 1 & 2
-Redman now loses charge after using a Charge skill
-Nerfed all status damage
-Added sound to the switches/levers
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