Added the ability to hold ESC to quit to the main menu.
Changed the perspective shader in the office.
Oswald is now slightly more aggressive on all AI levels.
Fixed bug that caused PNM and Oswald to stay visible in the office when shutting off the Power.
Slightly changed the tip for Night 1 to hopefully make PNM's mechanic more clear.
Slightly changed Disembodied's AI. Now if you shut off the power after Disembodied disables your monitor, it will be re-enabled once the power is restored.
Slightly improved the 'dialogue' system for the "End of Demo" screen.
Next up
here's everyone that's been coded so far btw
note to clickteam users please for fucks sake use folders it lets your organise your shit so much better
Calculate Text Rect object my beloved
Hi!
coming soon: Avis's Simple Credits! For when you need to... credit people. Or display any other information using icons and a string, idk
(featuring random ocs as examples)
who are the two people who downloaded the demo from bing and what looks like a telegram bot??
(also demo patch going up in like half an hour)
"ts so tuff" or whatever you fucks say now i grew up with dank meme compilations
normalise drawing lil goobers on your alterable value holders
where did my jpeg go ðŸ˜
current status of all my projects
0 comments