Added the ability to hold ESC to quit to the main menu.
Changed the perspective shader in the office.
Oswald is now slightly more aggressive on all AI levels.
Fixed bug that caused PNM and Oswald to stay visible in the office when shutting off the Power.
Slightly changed the tip for Night 1 to hopefully make PNM's mechanic more clear.
Slightly changed Disembodied's AI. Now if you shut off the power after Disembodied disables your monitor, it will be re-enabled once the power is restored.
Slightly improved the 'dialogue' system for the "End of Demo" screen.
Next up
where did my jpeg go ðŸ˜
normalise drawing lil goobers on your alterable value holders
note to clickteam users please for fucks sake use folders it lets your organise your shit so much better
Working on a subtitle system for Clickteam Fusion 2.5 projects
#GJAsks i wish the meat stew from tloz:botw was real, it looks so fuckign good
Calculate Text Rect object my beloved
current status of all my projects
not dead btw!
who are the two people who downloaded the demo from bing and what looks like a telegram bot??
(also demo patch going up in like half an hour)
here's everyone that's been coded so far btw
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