Added the ability to hold ESC to quit to the main menu.
Changed the perspective shader in the office.
Oswald is now slightly more aggressive on all AI levels.
Fixed bug that caused PNM and Oswald to stay visible in the office when shutting off the Power.
Slightly changed the tip for Night 1 to hopefully make PNM's mechanic more clear.
Slightly changed Disembodied's AI. Now if you shut off the power after Disembodied disables your monitor, it will be re-enabled once the power is restored.
Slightly improved the 'dialogue' system for the "End of Demo" screen.
Next up
who are the two people who downloaded the demo from bing and what looks like a telegram bot??
(also demo patch going up in like half an hour)
current status of all my projects
normalise drawing lil goobers on your alterable value holders
"ts so tuff" or whatever you fucks say now i grew up with dank meme compilations
hot take: this new layout isn't actually as bad as people are saying it is lol
could be better, but its really not that bad
(tho i never really use the web version because im one of the 10 people who actually use the gj client)
not dead btw!
Hi!
#GJAsks i wish the meat stew from tloz:botw was real, it looks so fuckign good
ive never actually seen a fnaf fangame dev provide assets to add their game to your steam library so props to the cabin fever team for doing something so crazy unique /pos
here's everyone that's been coded so far btw










0 comments