Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
We put back up the HSaF v1.07 build on the page. But it's not gonna be staying for too long as @Mouse-avi
is almost done with HSaF v1.50. After this update is released, we have a special surprise to share with you.
A much overdue announcement HOLLOW SHIFT AT FREDDY'S 2.0 IS IN THE WORKS!
https://gamejolt.com/games/HSaF/1049944 The official page for the Hollow Shift at Freddy's remake is available here to follow! #HSaF
We need a music composer, Someone who can do gothic and creepy compositions. It's for our project releasing after the major HSaF patch happening.
If you want to help contact our team director on discord at Perry_party_possum1
Just a small promo image just to see what the 2.0 cast would look like in the hsaf 1.0 dining region.
Honestly the team has been cooking recently and we really with we could show you what were working on but it's gonna have to wait another couple of days or even maybe a few weeks.
Something that I was commissioned to draw last year.
If you have any questions about Hollow Shift at Freddy's, put them in the comments we'll try to answer them!
0 comments