Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
We are doing final beta testing for the final build of HSaF, I was not lying, the game really is releasing April 1st. It's just such a coincidence because it'll be a time where most of the devs are actually online for the release. Weird timezone things.
Well the all max mode/hardest night; Which is Hour 6 on Hollowcore mode is possible! Just gotta finish up one last bug and the game will be 100% complete!
''Old faces'' Old Candy Teaser Reveal!
Model by @DydronYT
Render by @Freddyboi90
Textures by @Freddyboi90 & @DydronYT
A Major patch for the project will release Friday afternoon, it'll include bug fixes, balancing changes and even new features!
Wow 90 followers. Thank yall so much! Hollow shift at Freddy's is feature complete and will be releasing either March 31st or April 1st 2025. We are so excited to see peoples reaction to this project, we've spent the last 9 months working on this project.
https://soundcloud.com/p3rrypossum/sets/hollow-shift-at-freddys-…
SIDE: B of the Official HSaF Original Soundtrack is out on Soundcloud right now!
New office!
Hollow shift at Freddy's is releasing in the next hour or so. Beta testers have beaten the hardest night (Hour 6, hard mode on) and we've found no other bugs with the project!
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