Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
We put back up the HSaF v1.07 build on the page. But it's not gonna be staying for too long as @Mouse-avi is almost done with HSaF v1.50. After this update is released, we have a special surprise to share with you.
We've heard your criticisms and want to thank you for your guys' support. Bug fixing will come around Monday to Tuesday! Our main coder @paperpossum needs a lil break from coding.
The reason why the hsaf v1.5 build hasn't released is just simply cuz we're busy with school finals and also working on 2 (1/2) projects. Around the time of summer break for the team is when we'll be able to work on all 3 projects at the same time!
The Mimic Day #FanArtFriday #SecretOfTheMimic
A Major patch for the project will release Friday afternoon, it'll include bug fixes, balancing changes and even new features!
Finished up the ONWYN 1 cast!
I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.
Credit to thudner, the UFMP team, and the model porters for various model parts.
Hollow shift at Freddy's v1.0.7 is out!
Sorry this patch took so long but @Paperpossum (our main coder for the project) was on a break.
Read article for patch notes
As ya'll wait for the big major update for HSaF, enjoy some of these promo images that will be used on the wiki later!
That rainy night
Sorry for the v1.5 update taking a while, the game had to be heavily recoded for this, the original project file just could not of been worked on. The wait will be worth it as this will be the version YOU WILL WANT TO PLAY!
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