Game
Utmost Cleaning
9 months ago

Despite the map editor being a prototype with it only being to manipulate objects and add bundles, there is so much to do with it. Using external and in-game assets to build a level is fun. I can't wait for others to use it!




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Decided to tweak the localization system to work much better. I am glad at how it turned out! It only changes texts for now. The game only supports 4 languages atm. English, Afrikaans, Dutch and Croatian. Can't add more languages without translators.

Decided to write this to explain some things regarding the gameplay demo. (ignore that spell mistake at the begging. That "was" is suppose to be "want")

"Ima optimize the game's code" I said. This is what I get? LMAO

Since the demo will only have 1 level, I think a level creator would be cool. The level creator will allow users to use the game's assets or even import custom assets in an asset bundle. This is a demo of what it looks like. Would people enjoy using this?

Level progress

Discord will now be able to detect the game :3 Just need to figure out how to update the "state" and "details" texts depending on the scene.

Still recoding all systems. This is just for me to test out NPC data to see if the Data is being read correct and to see if I can find any Null errors that can crash the game. I already coded measures incase there are null errors, but just wanna be safe.

A silly feature I worked on for fun. Might add at a later time tho.

Currently polishing some models. All temp models.

Some more work has been put into the level :3