2 months ago

DEV LOG 1/14/25


today i mostly worked on visual upgrades, adding some new textures and refining post processing effects. i also completely reprogrammed how the flashlight works which will make it WAY easier to implement animatronic behavior in the future. furthermore, i made a several-pages-long document outlining exactly how each character's AI works! this time around, i'm focusing more on the backend of things then the visuals; i would rather have a playable game first, then polish and refine it.

i probably won't make a dev log every day, but just whenever i feel i have made substantial enough progress! i look forward to continue developing this game, and keeping you all updated as i do :)



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wires are such a pain to model

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)

News regarding the development. Indefinite Delay - True classic for a FNAF Fan Game right?

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After 4 months, my retrospective and (way) over-analysis of the Five Nights at Treasure Island series is OUT NOW!!

https://youtu.be/H9fuoLv63yU

DEVLOG 1/16/25

i lied, the ladder was easy to model

DEMO OUT NOW!

you can now turn around! there will be a few very vital tasks that must be performed on the wall behind you, but of course this does require turning your back on any possible threats...