22 days ago

DEV LOG 1/14/25


today i mostly worked on visual upgrades, adding some new textures and refining post processing effects. i also completely reprogrammed how the flashlight works which will make it WAY easier to implement animatronic behavior in the future. furthermore, i made a several-pages-long document outlining exactly how each character's AI works! this time around, i'm focusing more on the backend of things then the visuals; i would rather have a playable game first, then polish and refine it.

i probably won't make a dev log every day, but just whenever i feel i have made substantial enough progress! i look forward to continue developing this game, and keeping you all updated as i do :)



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DEV LOG 1/28/25

DEV LOG 1/19/25

i lied, the ladder was easy to model

as a final goodbye (there's still a chance). Here's this Jolly 4 wallpaper I made for 30K Follower milestone. I'd like to share more if Ivan is fine with me doing.

i also fixed the visual distortion caused by the panorama filter, it looks way better now

Chica is finally done here is a goofy ahh render!

my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

DEVLOG 1/16/25

it's been a while since that stuff happened but here's all my contribution to the JOLLY 4 Team. This post was drafted and was initially made to announce my contribution to the team but now ill just use it to post the stuff i did for the cancelled project.

wires are such a pain to model