3 months ago

DEV LOG 1/19/25


I am back from being out of town, and working on the game once more! Bonnie's AI is now fully programmed, although currently he is just a purple rectangle... I may further tweak his AI based on playtesting in the future, and I will still need to program how he handles other characters once they are also programmed. Next I will program Chica, because she is essentially the same as Bonnie, just attacking from the right and slightly more aggressive. After that I will program Foxy, then Freddy, then ###### ####, and finally ###### ######!

I'll probably work more on visual upgrades soon, since programming is going better than I expected! And that is all for now. I will most likely have another update sometime this week, depending on how school goes!



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my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

DEV LOG 1/14/25

THANKS FOR 700!!!!! Here's some stuff!

i also fixed the visual distortion caused by the panorama filter, it looks way better now

wires are such a pain to model

the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)

Everything we know about Five Nights at Candy's 4

you can now turn around! there will be a few very vital tasks that must be performed on the wall behind you, but of course this does require turning your back on any possible threats...