17 days ago

DEV LOG 1/19/25


I am back from being out of town, and working on the game once more! Bonnie's AI is now fully programmed, although currently he is just a purple rectangle... I may further tweak his AI based on playtesting in the future, and I will still need to program how he handles other characters once they are also programmed. Next I will program Chica, because she is essentially the same as Bonnie, just attacking from the right and slightly more aggressive. After that I will program Foxy, then Freddy, then ###### ####, and finally ###### ######!

I'll probably work more on visual upgrades soon, since programming is going better than I expected! And that is all for now. I will most likely have another update sometime this week, depending on how school goes!



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words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

DEV LOG 1/28/25

i also fixed the visual distortion caused by the panorama filter, it looks way better now

as a final goodbye (there's still a chance). Here's this Jolly 4 wallpaper I made for 30K Follower milestone. I'd like to share more if Ivan is fine with me doing.

my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

Chica is finally done here is a goofy ahh render!

DEV LOG 1/14/25

wires are such a pain to model

it's been a while since that stuff happened but here's all my contribution to the JOLLY 4 Team. This post was drafted and was initially made to announce my contribution to the team but now ill just use it to post the stuff i did for the cancelled project.

i lied, the ladder was easy to model