I made a huge change for the game for the sake of finishing it on time.
I'd list what I've changed here, but I already changed the game's description. So go read that instead..
"Why change it?"
While working on the game, I realised that fighting RPG is not really in my comfort zone and I'm more of a storytelling game dev. I can still go for that, but that would take me a lot of time that I'm already running short of. The past few months would have gotten me used to it already, but I don't actually have a good schedule to begin with.
I know, I know. I shouldn't have created the game in the first place since I'm busy, but I was so excited back then and did anyway. I've learned a lot in the process, so that's something I can use for future projects.
I can just go and cancel the entire thing, but I've spent a lot of time and effort in this so what the heck, screw it. Let's just get the work done! I'm here to have fun anyway!
signed,
SB the overthinking dev
TLdr: There will be less fighting in the game and more to storytelling and such, like an exploration RPGM game.
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