1 day ago

DEV LOG 7/16/25


Obviously, a lot of work has been done since my last dev log... Bonnie and Chica's AI is fully implemented (although I'm constantly playtesting and tweaking it), and almost all of the core functionalities necessary for the other characters' AI are in place. I have been improving the look and functionality of the PC, as it is a crucial aspect of the gameplay loop.

I truly did not expect development to be going this well... I honestly think that all of the programming for the main five nights will be done in the next week or two! At that point, however, there is still a LOT more work to be done... But that's when I'll probably start looking for beta testers, so let me know if you are interested!

Just due to the impracticality of working on the game during the school year, if it isn't finished by the end of summer (I still have well over a month before classes start) then it won't be release until probably January. But I am really, REALLY hoping to have it ready for an August release (maybe a demo on August 8th for FNAF's anniversary?).

There's a lot more, but I don't want to make this too long. I'll be a bit busy this weekend but expect more updates soon!



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party time!!

bonnie is probably my favorite character design-wise, but i think chica is the scariest...

oh, you thought only freddy would get the spotlight?

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Close call...

New poster to accompany trailer

Was it me?

working on the title screen...

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

my idea for the title screen was to have a random character, but to only pull from characters that have been introduced so far. problem is, when you're starting a new game none of the characters have been introduced yet... the solution? random endo lol