Game
Five Nights at Smokey's 2: Grand Opening
4 years ago

DEV REPORT 3

I finished the camera system once and for all, which is great. I also added a beep sound effect to the menu buttons. That's pretty much it.

Please read the article below for an announcement.


		
			GAME PROGRESS

Pre-production: 100%
Models: 100%
Voice Acting/Script: 0%
Renders: 90%
Coding: 90%
Music: 20%
SFX: 45%
Menu: 22%
Extras: 0%
Trailer: 10%

OVERALL PROGRESS: 47.7%
		
	

ANNOUNCEMENT:
I'm going to be taking a break from developing the core game, for a couple of reasons. First of all, working on the game so much has been burning me out a bit, and distracting me from more important things like schoolwork. Second, I really want to continue work on the trailer, which has to be released before the demo, or there's really no point for it to exist. I'll still post regular updates on my progress, but for now the core game is going on hiatus. I hope you understand.

Sincerely, your burnt out game dev,

DKrazy



0 comments

Loading...

Next up

welp, we had a good run, time to pack things up

Well, I guess the secret's out...

i've been read like a book

I'ma be honest... FNaS 2's development is a bit of a mess.

OMG IT'S PETER GRIFFIN?!?! (****REAL****)

HOLY CRAP A VERIFIED YOUTUBER COMMENTED ON MY VIDEO

WARNING: CONTAINS MINOR SPOILERS

Upon request, I have released a sneak peak at a FNaS 2 jumpscare. Keep in mind this is not actual gameplay, this was created in premiere pro. I did this as to not spoil too much, but take my word for it, it's in the game.

uuuuh what do i do now

Wow, that was fast! Thanks for all the support, I really appreciate it.