Game
MechWorld

8 years ago

Devblog #1 - Website complete


Moving forward with MechWorld it was obvious we’ll need to establish a mainframe on the hyperwebs where we can post regular updates of how development is progressing with the game.

Now, it has been a while since I have dabbled in webdesign and it is always fun to return to it after a hiatus to discover that everything seems to have changed since the last time you opened Atom to get the design down.

https://mechworld.io is built on the extremely lightweight Pure CSS framework which weights in just under 4kb. And powered by another very lightweight backend system called Kirby which is a secure flatfile approach, and it doesn’t force you to use a heavy or complex template engine or have a lot of dependencies like most other CMS systems. Allowing us to be totally free and creative - just as when we’re making the game!



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Next up

Devblog #2 - Backwards is forward

header image Devblog #3 - Team introduction

Work in progress: the standard payload generic missile

Devblog #5 - Setting foot on solid ground

Devblog #4 - The sound of heavy rain on asphalt

Chiaki Nanami!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.