Game
MechWorld

7 years ago

Devblog #1 - Website complete


Moving forward with MechWorld it was obvious we’ll need to establish a mainframe on the hyperwebs where we can post regular updates of how development is progressing with the game.

Now, it has been a while since I have dabbled in webdesign and it is always fun to return to it after a hiatus to discover that everything seems to have changed since the last time you opened Atom to get the design down.

https://mechworld.io is built on the extremely lightweight Pure CSS framework which weights in just under 4kb. And powered by another very lightweight backend system called Kirby which is a secure flatfile approach, and it doesn’t force you to use a heavy or complex template engine or have a lot of dependencies like most other CMS systems. Allowing us to be totally free and creative - just as when we’re making the game!



0 comments

Loading...

Next up

Devblog #4 - The sound of heavy rain on asphalt

Devblog #5 - Setting foot on solid ground

Work in progress: the standard payload generic missile

header image Devblog #3 - Team introduction

Devblog #2 - Backwards is forward

Have a good Boi

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Just a Pico sprite

Terraria