Game
Jacob's Quest for the Sweetroll
9 years ago

Developer Update #1


Well, this is the first Official update for this game’s Game Jolt page.

As not much has been established for this game already there’s not much to go off of in terms of progress made.

This game is still very much early in it’s development and as such many core game mechanics are still being implemented. But I’m not one to just work on one thing then move onto the next. I like to keep myself working on a variety of things at once from Modelling to Coding to Level Design to just basic Polishing of small parts of the game. With that all being said here are a few peaks at the latest assets worked on for the game.

5d0b913e54548.jpg

A base for an area of the game has been modeled and implemented into the game engine along with new low poly grass I have modeled to provide a dense effect without being TOO demanding.

5d0b914118ffe.gif
5d0b914629fc1.jpg

A new character for the game has been modeled, textured, rigged and implemented into the game engine. Something I would like to implement later in development is animated facial textures for characters to cover blinking, talking and whatever else I might need their face to be altered for.

And outside of that there are various things I am currently working on such as a jump and glide feature that is almost working but needs to be able to detect the ground to stop the glide and go back into a walk cycle.

I hope you appreciate this look into a few elements of the game that have been worked on and I hope to make more updates like this showcasing more in the future.
Thank you for reading :)



1 comment

Loading...

Next up

Runestones: from concept to in-game model🗿

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?

I hate that stupid cupcake.

(New FNAF Friday show this week) (was sick for the last few days, sorry)