I might change the colors when making her into an ingame model, but all the main equipment pieces are there.
She is a lightweight recon specialist and needs to move a lot, so the clothing is supposed to be non-restrictive. The bottom layer is a body suit inlaid with energy wires that forms a shield around the user to protect them from damage. The outer layer is a light space suit that provides extra cushioning when coming in contact with space debris.
On her back she wears an energy tank and two gun holsters; and the gloves show the energy tank level! (but I will have to test the last one in the game and find out whether it is a viable way to show energy level)
Next up
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
Just a cover I made for my side game project.
Something of an atrium in the middle of an office area.
🥳 Year recap. Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2. Released a web game and even earned some (small) money from ads. Next year’s goal: 2 web games and.. a bit more money? 😆
Happy new years!
Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.
Dreaming of finishing games
Will add a bit more lighting, but for now finished with this section of the Depot level.













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