Game
JICE

2 years ago

Developing the main character look - here is a sketch!


I might change the colors when making her into an ingame model, but all the main equipment pieces are there.

She is a lightweight recon specialist and needs to move a lot, so the clothing is supposed to be non-restrictive. The bottom layer is a body suit inlaid with energy wires that forms a shield around the user to protect them from damage. The outer layer is a light space suit that provides extra cushioning when coming in contact with space debris.

On her back she wears an energy tank and two gun holsters; and the gloves show the energy tank level! (but I will have to test the last one in the game and find out whether it is a viable way to show energy level)



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Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.

Added lines for the character for the second level of the game

Taking a brief break from working on JICE to walk outside, touch some grass, all that stuff. Here are some cool old gifs though!

Delved deeper into spline usage and came up with this hallway spawner. It places any number of objects along the line (here I have floors, walls and wall supports on both sides). Allows for some faster corridor creation!

Jumping around the hallway!

A fun little effect for flowing coffee. It uses 2 types of particles - a mesh for small bits and a sprite for liquid.

Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.

Depot entrance corridor coming up nicely!