I might change the colors when making her into an ingame model, but all the main equipment pieces are there.
She is a lightweight recon specialist and needs to move a lot, so the clothing is supposed to be non-restrictive. The bottom layer is a body suit inlaid with energy wires that forms a shield around the user to protect them from damage. The outer layer is a light space suit that provides extra cushioning when coming in contact with space debris.
On her back she wears an energy tank and two gun holsters; and the gloves show the energy tank level! (but I will have to test the last one in the game and find out whether it is a viable way to show energy level)
Next up
Sarin approves if the main character does cool tricks or other stuff that he likes. To show the approval he sends some energy and one of these stickers that show up in HUD.
Continuing the work on the main side character, but not much to show for now. Sometimes things take more time than planned, but that's ok, as long as you are still moving forward
New voice for the side character! His name is S4-R1N, or Sarin. Started as a simple tutorial guy, now promoted to a full-fledged character with a name and everything.
My 6yo self would be very happy to know somewhere in the future I created this chocolate lake
Growing a candy vine. Very big and climbable
A door. What can it hide?
Made some pretty cool chocolate cookies
Started planning out the way the important side character would interact with the player. Solution so far - groups of electronics (computers, cameras, etc.) that would look at the player when the character is talking
Giving the character many faces! Created an object that would spawn a random assortment of electronics in one place to make it easier to place this character in the world.
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