Game
JICE

11 months ago

Developing the main character look - here is a sketch!


I might change the colors when making her into an ingame model, but all the main equipment pieces are there.

She is a lightweight recon specialist and needs to move a lot, so the clothing is supposed to be non-restrictive. The bottom layer is a body suit inlaid with energy wires that forms a shield around the user to protect them from damage. The outer layer is a light space suit that provides extra cushioning when coming in contact with space debris.

On her back she wears an energy tank and two gun holsters; and the gloves show the energy tank level! (but I will have to test the last one in the game and find out whether it is a viable way to show energy level)



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Sarin approves if the main character does cool tricks or other stuff that he likes. To show the approval he sends some energy and one of these stickers that show up in HUD.

Continuing the work on the main side character, but not much to show for now. Sometimes things take more time than planned, but that's ok, as long as you are still moving forward

New voice for the side character! His name is S4-R1N, or Sarin. Started as a simple tutorial guy, now promoted to a full-fledged character with a name and everything.

My 6yo self would be very happy to know somewhere in the future I created this chocolate lake

This is JICE logo. JICE is short for Joined Intergalactic Carbohydrate Establishment, and it's a giant space company that specializes in extracting and delivering sugar all over the galaxy. Their methods are reliable, though not necessarily ethical!

Growing a candy vine. Very big and climbable

A door. What can it hide?

Made some pretty cool chocolate cookies

Started planning out the way the important side character would interact with the player. Solution so far - groups of electronics (computers, cameras, etc.) that would look at the player when the character is talking

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