I might change the colors when making her into an ingame model, but all the main equipment pieces are there.
She is a lightweight recon specialist and needs to move a lot, so the clothing is supposed to be non-restrictive. The bottom layer is a body suit inlaid with energy wires that forms a shield around the user to protect them from damage. The outer layer is a light space suit that provides extra cushioning when coming in contact with space debris.
On her back she wears an energy tank and two gun holsters; and the gloves show the energy tank level! (but I will have to test the last one in the game and find out whether it is a viable way to show energy level)
Next up
Jumping around the hallway!
More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.
Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.
Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.
Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!
Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.
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