I might change the colors when making her into an ingame model, but all the main equipment pieces are there.
She is a lightweight recon specialist and needs to move a lot, so the clothing is supposed to be non-restrictive. The bottom layer is a body suit inlaid with energy wires that forms a shield around the user to protect them from damage. The outer layer is a light space suit that provides extra cushioning when coming in contact with space debris.
On her back she wears an energy tank and two gun holsters; and the gloves show the energy tank level! (but I will have to test the last one in the game and find out whether it is a viable way to show energy level)
Next up
Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.
More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.
Jumping around the hallway!
Depot entrance corridor coming up nicely!
Setting up the storage environment, with a cake as a centerpiece for one of the rooms.
A fun little effect for flowing coffee. It uses 2 types of particles - a mesh for small bits and a sprite for liquid.
Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.
Taking a brief break from working on JICE to walk outside, touch some grass, all that stuff. Here are some cool old gifs though!
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