I might change the colors when making her into an ingame model, but all the main equipment pieces are there.
She is a lightweight recon specialist and needs to move a lot, so the clothing is supposed to be non-restrictive. The bottom layer is a body suit inlaid with energy wires that forms a shield around the user to protect them from damage. The outer layer is a light space suit that provides extra cushioning when coming in contact with space debris.
On her back she wears an energy tank and two gun holsters; and the gloves show the energy tank level! (but I will have to test the last one in the game and find out whether it is a viable way to show energy level)
Next up
Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.
Sometimes it does feel like this 😆
Something of an atrium in the middle of an office area.
The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.
Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.
Just a cover I made for my side game project.
Dreaming of finishing games













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