Game
JICE

3 years ago

Developing the main character look - here is a sketch!


I might change the colors when making her into an ingame model, but all the main equipment pieces are there.

She is a lightweight recon specialist and needs to move a lot, so the clothing is supposed to be non-restrictive. The bottom layer is a body suit inlaid with energy wires that forms a shield around the user to protect them from damage. The outer layer is a light space suit that provides extra cushioning when coming in contact with space debris.

On her back she wears an energy tank and two gun holsters; and the gloves show the energy tank level! (but I will have to test the last one in the game and find out whether it is a viable way to show energy level)



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Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Dreaming of finishing games

Just a cover I made for my side game project.

🥳 Year recap. Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2. Released a web game and even earned some (small) money from ads. Next year’s goal: 2 web games and.. a bit more money? 😆

Happy new years!

Working on a small web game; couldn't figure out what was causing it to not connect to an extension. Turns out, GameMaker's latest update wipes a part of index.html - with important data from the extension. At least, it wasn't just me being stupid

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.