You might have noticed that I am releasing updates a lot more. I am starting to work on some of the big aspects of the game so it is time to get the little stuff out of the way such as crafting. The old crafting menu was garbage so I made a new one that I am happy with! That was a big step to keeping this project organized! I also added a bunch of new crafting objects. I am now working on a bunch of small stuff that may or may not be that noticeable. Even if it isn’t it will still make a huge difference to the game. I will soon continue to work on the big stuff such as players being able to attack each other and more types of walls to craft such as stone, brick, etc. There will be a variety of stuff to craft in the future but for now, the game is still in early development! Hope you guys are enjoying adventure ONLINE Pre Alpha!
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
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