Game
One Night with Your Nightmare: Dizzy's Take
16 days ago

Development fun fact


In night 2, I was originally gonna have it so that the gun could run out of bullets and require you to have to pick up shells in the hallways to reload your gun with.

This got removed pretty quickly cause I thought it would be too pacebreaking in a fight that required you to go fast and act fast.

Thankfully, I think I made the right call as you can pretty easily chew through V-locker’s phases by virtue of the gun having an endless supply of bullets

Moral of the story shooty shooty gun



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Very anxious... hope y'all like it. report bugs if you find em

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I don't wanna promise anything too ridiculous, but all things considered the game will probably release this week

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Added camera shutoff and buttons (both bound to your keyboardoard)

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Finally got all the cameras implemented. I kinda had to really wrack my brain for some placements (especially with EOD's record-breaking six cameras) but I'm pretty satisfied with how it turned out on the whole

Extras are here! Not much to say other than we got em working.

Now, with that done, it's time we work on the boss fight; It'll take a good amount of time to finish compared to everything else, but hopefully the end result will be fun

Ok real Update: The game..... is "done". (read)

had this idea today

I made sure to fix it this time i swear

Are you the one