Game
One Night with Your Nightmare: Dizzy's Take
2 months ago

Development fun fact


In night 2, I was originally gonna have it so that the gun could run out of bullets and require you to have to pick up shells in the hallways to reload your gun with.

This got removed pretty quickly cause I thought it would be too pacebreaking in a fight that required you to go fast and act fast.

Thankfully, I think I made the right call as you can pretty easily chew through V-locker’s phases by virtue of the gun having an endless supply of bullets

Moral of the story shooty shooty gun



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