Technically the hiatus started a while ago, but I thought I’d just explain that development on this is going on a hiatus while I work on other things. In the mean time, I just released a new version of Quadratic Attack 3D, so why don’t you go check that one out?
Next up
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
Sometimes, you've just gotta stop and smell the flowers, ya know?
The plan going forwards
A new boss has been coded!
More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)
They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.
Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
Graphical improvifying
In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.
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