Game
Undertale: Shattered Souls

2 years ago

Development Log #7 - June (1/2)

Hey guys, it's me, Salocinick! I suppouse it's time to do a monthly Devlog right? But before we start it, I have some things to say...


Important things:

A ton of things happened on the last few weeks, such as more people coming to the team (MR PETER, as a musician, and goinks, the dialoge writer) and a few leaving (Danhx, the trailer maker), reorganazing our team goals (we will probably release the game on july) and starting to give more backbone to the game (we have done a ton of progress on phase 2 guys! can you belive it? its almost 20% done!! :D)

...oh and im the new owner of Undertale: Shattered Souls :] (Shell is now the co-owner with MR PETER)

Now, to the game progress!!

  • All overworld and battle sprites are done (they always were);

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  • Phase 1 is 100% done;

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  • Phase 2 is nearly 20% done (we already have the dialoge thanks to goinks);

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  • We are reworking the overworld engine with Electroyed (looks very poggers);

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  • The game isnt going to have that much of progress on june, but we will be working on a trailer soon ;).

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Team aplications?!

Due to a lack of progress on the game, we decided to make some team aplications for coders. The engine that we are currently using is Clickteam Fusion so we need people that already have some experience on it! If you want to wish to join us into this rabbit hole that is Undertale: Shattered Souls, join our server! (click here)

I hope you enjoyed the Devlog. Cya guys next month!!



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What's up guys, I updated the sprites a little! Now we have Papyrus and Sans from Undertale & UT: [Intechanged] REVENGE

SNEAK PEAK #1 Undertale REVENGE: interchange. - Sans sprite Ver. 2.0

damn, views droped :(

WHO THE HECK IS HE???

im inside your walls :>

Im cooking a new sans sprite

IS THAT THE FOLLOWER OF 87??

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