Despite the current, frankly unpleasant situation, I continue to work on the translation. It's true that the slowdown is caused by the fact that in parallel I'm redoing the current locations, at least what's available in Crystal Empire.
With the gradual translation I add new elements of the game (what is not in the current available version), as well as solve the issue of optimization and removal of what is not used...
Simplifying work with sprite colors. To get the color mixing right, I have to use Pony Town to create skins from which I already take color (they're almost identical, and you can tell right away which colors are better). And since I'm reminded of Pony Town from Equestria at War, something tells me to make this town in my project.
In addition, a decent number of scripts to improve gameplay or use new elements, I have already managed to check, something removed, something left (especially in the combat system).
In general, slow, but does not produce errors.
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