Development has been slow as of late in terms of getting things programmed in and functioning but with that being said I started working on scripts for other games as well. But more on those at a different time. For a time I was un ble to package the current build of Dune Buggy racing (Then coded in CPP) and decided to start over in the UE4 Blueprint version of the Vehicle advanced template, That caused me problems not only in the fact that I no longer had any of the assets and maps that I had created, but at the same time I see this as a breath of fresh air when packaging the current build of the game. I no longer have to worry as much about it failing or visual studio crashing and losing my files and not being able to recover them.
Hopefully you all understand.
Jordan.
Next up
Its Back!!
Its a new character
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Update 2.627
New challenges & new effects!
Cash Banooca
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Double Rainbow!!!
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










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