Game
Ultimate Custom Night of Debauchery
5 years ago

Development Report #4 - December '20


2 years... It's been 2 YEARS?! Yes, it is. Idk what to tell ya. I'm so bad at making plans. Ah, whatever. I guess i must release an update, eh? So, what have i decided:

1. Skills

F--k leveling up by using skills. That's sucks. You have to spam these skills to just make them a lil' bit more useful. Too boring. I'll change the way you level up those skills. Now you need to get Skill Tokens to level up your skillset. You can get them from sidequests or secrets or even buy in Black Market.

2. Grind

Leveling up 60 characters to max levels is also boring. So, yeah... XP Tokens. I still don't know how to give them to player in best way.

3. Soundtrack

Since game size gone over 200 MB, I decided to reduce the amount of a unique soundtrack. Some minor bosses will share one track while main and important ones get their own unique music (i mean, not my music).

Update will be released asap (more likely in mid January or early Feburary). Time to get serious, dammit!



1 comment

Loading...

Next up

Special announcement from the boy himself – Freddy F--kboy!

Introducing "FNAF but made in RPG Maker"

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays