Game
Warriors and Tactics

5 years ago

Development Update #1

Hello warriors!

Today we are starting a series of development diaries where we are going to share with you development progress, upcoming features and more. So without further ado, let’s see it!


CHARACTERS QUALITY

warriors_and_tactics_sp_blindy_2.png

We worked on the mesh and textures of some of the characters already present in the game. We also reskinned the characters which results in higher quality animations.

NEW WARRIOR IN THE MAKING

warriors_and_tactics_hp_golem_2.png

We have a lot of warriors planned and we are already working on some of them. We are aiming to showcase them in action as soon as possible. Can you guess which class will the character on the screenshot belong to? ;)

IMPROVED GRID OVERLAY (WITH VISIBLE PATH)

warriors_and_tactics_movement_grid.gif

We changed the way we render grid overlay so that it is easier to see individual tiles. We also added support for animating it and as a result, we now have an animation that plays when it appears. On top of that, we added a line (visuals not final) that displays the path your warrior is going to take when moving. This is quite important when fighting certain warriors and you will learn more about that in upcoming updates.

CODE CLEANUP

warriors_and_tactics_code.png

There is a need for some code clean up after the prototype phase so we are actively working on it. Nothing interesting to say here, but you can always chat us up on Discord if you are interested in the details.

That’s it for today. We’d love to hear your opinions, so don’t be afraid to contact us and feel free to catch us on Discord and discuss the game. We’re dedicated to working with the community and we’re always eager to hear your ideas and feedback.

Discord: https://discord.gg/q5za6Ka

#multiplayer #strategy #tactical #turnbased #action #combat



0 comments

Loading...

Next up

Development Update #3

Hello warriors!

Welcome to Warriors and Tactics third development update. This week we are going to show you bots fighting each other, some of the new abilities we are working on and warrior variations and quality.

Development Update #2

Hello warriors!

Welcome to Warriors and Tactics second development update where we share with you development progress and upcoming features. Come see a new warrior, movement animations, tactical camera and more.

Development Update #5

Hello warriors!

Welcome to Warriors and Tactics fifth development update. This month we are going to talk about some of the basic gameplay rules of the game.

Development Update #4

Hello warriors!

Welcome to Warriors and Tactics fourth development update. This week we are going to show you new warriors, new abilities and talk about the current state of the project.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Werehog transformation process. #sonicunleashed

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Levels' maps.