Hello, everyone! Here's what's up with FSDJ development right now.
Highlights
Let's go over the highlights, what we've been focusing on, and then go over other notes.
Wednesday
One of our current focuses is finishing up Wednesday. We wanted to get this done a little earlier, but we got wrapped up with other stuff first.
Wednesday is a unique day, because a new character appears on this day, Ralph!

Ralph ONLY appears on Wednesday. Meaning you won't be able to interact with him again afterwards. (Excluding some minor exceptions.)
You can talk with Ralph in the safe room. He'll be busy fixing up Foxy, but he's willing to chat. He even has his own substory! (With a really, REALLY nice reward. Don't miss out on Ralph's substory.)

Here is a video on Ralph's introduction. (Neutral Route)
This cutscene is still WIP, so some details are going to change, including an OST for Ralph.
This is all we have to share about Wednesday for now.
Extras
On the side, we've been developing a new feature, we've been debating on whether or not to implement it for a while now.
Introducing: Extras!
In the Extras, you can explore pretty much anything you can find and see in the game in one place!

You can view art (Character sprites, concept art, unused art, etc.), play any minigame without restriction, and freely wander the museum while listening to your favorite music from the game.

This is a pretty new addition, so we don't have much to show at the moment. Stay tuned for more developments.
Other plans
Those were the highlights. Let's go over what else we're working on/planning on working on.
Nightshift:
Currently redoing the art for the outside of the apartment complex, outside the pizzeria, and back of the pizzeria.
Added more interactable content inside the apartment complex. (Observations, NPCs, etc.)
Add more cutscenes & dialog to nights 1, 2 and 3.
Dayshift:
Working on a system where you can "upgrade" gear. (Experimenting, may or may not be added.)
Choose how long to take a break in the safe room.
Added some scenes to day 1 & 2 to foreshadow something later.
Original soundtrack to minigames & battles.
Computer interactions. (Gonna take a while, we have a LOT planned for that.)
Work minigames. (Will be featured in the next dev update.)
Enemy rework + some new enemies for more variety (Certain enemies will now be restricted to certain zones.)
End of update
That's all we have to share today. Sorry this one is, again, kinda short. Things have been busy with us IRL and other things tend to get in the way sometimes, but we're still putting in work when we can.
Happy Holidays,
Voided's Games Team










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