In this latest development update, we list all the work we’ve completed over the past month and a half, and we dissect the brand new, complex monster A.I.!
Here is an excerpt:
For this update, we really want to shine a light on the development of the monster AI. Instead of simply resorting to randomized attack patterns, we wanted to expand the enemy AI to provide a more interesting and varied combat experience. For this blog post, we will be using a randomly-generated Orange Slyhorn as our example monster. We will call her Pip.
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