Game
THEOPHOBIA

2 years ago

Development Update + Other Plans (4/26/22)


Been a while! This is a quick follow up to the development of THEOPHOBIA, and some other plans to clear up things.


Although development has been slowing down quite a lot, however I've been being precise with Scratch's RAM that it can take up to so that way I can avoid having crashes being reported as of now.

However, we are finished with 4 parts, but some things have to be tweaked. As for the finale, its still being worked on. Most content have to be planned, tested, and coded.

Development has went 0 mph since Scratch went down a couple of times, but we're still keeping the pace either way. So for our compensation, here's something that is being worked on right now!

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Now let's discuss some plans to clear up things before we continue. I'll list what will be cleared up.

THEOPHOBIA for Meta Quest?

Although, it's difficult to program a game for VR, I would simply say that I'm not associated with anything that has to do with Meta and or the Metaverse ordeal. So, the answer to confirm that is that there will never be a VR port to THEOPHOBIA. At all. However, it would be interesting to configurate controls for Meta Quest 2, after all. Unless if I'm able to do that.

THEOPHOBIA NFTS?????????

no. just no.

why?

is that very "important"? just... for the love of hell, screenshotting is a thing.

Any DLCs planned?

Maybe, just maybe. I won't confirm. But it's gonna be unlikely.


Back to track.

Coding as of now is becoming harder and its making the game go through development hell, however that's not staying there for a long time. So it might release as a full game in around June or August, I really don't know, but only time will tell.


Pretty much everything I can explain, so don't expect anymore updates, because pretty much we're hitting rock bottom from the updates. Take care!



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