Development update
The development is going alot smoother and quicker than I thought today I added plugins which will be features like crafting
Made 3 towns shops and 2 boss fights
Gonna also release the game on itch.io
Next up
quick sneak peak at one of the early towns
today made this map and 1 of the world maps for 1 of the Continents in the world of Zudos
sneek peek at a remake i'm working on can you guess what it is (i'm not very good at this voxel thing lol)
here is a sneek peak at my next game
Sneek peak at my next project there will be a video on it
first 4 Enemies/Traps done Health system done Extra Rooms ft Door done next up more Enemies/Traps Audio and death system
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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