Development will be continued now, @SunFIRE helped me with the issue i had, thank you for the help!
Next up
On my timezone, it's spooky month here. This is so peak
Also final redesign, getting a bit of help with learning pixel art, just small changes though, it will delay it a little
I got some ideas for exelauncher aswell, sl prepare on release :3 (idk when)
Did i cook?
Egghead
Sorry for the lack of progress..
Anyways!
Was playing survival, trying to find a good place for my base, the sunset though, AWESOME
srry, i love sending this stuff
Flood in the Labyrinth
I swear ill finish it when i can
I think ill keep it for max demo release, so eggman/luke demo will be after that, I'll also be adding a new game to exelauncher, get ready for the update, as I'm trying to release it this year!
Outcome memories, but the exe is softlocked and can't move be like:
GIVE ME THAT A- /jk anyways, this is a sprite for something, i'm not telling what, as i think it's kinda impressive, as it's my first time coding a FULL ON cutscene, (it takes so long tho, like aaaaaa)
Sunrays have been added, it looks do good now in my opinion
Thanks to @LoloBird for helping me setup the sunrays! (Sorry for the mention btw)
Fixed title screen image for sonic nexus/Sonic.exe: vengeful returnal!
I'll prob keep vengeful returnal as knuckles demo, game got extended with these zones
It's almost done so then i can focus on the 2nd game!
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