Hello Mappa here, how are you? I hope you're doing well.
Welcome to Dustswap Spores
It's been a while since we last communicated in this format.
A lot has happened in that time.
Where can we begin?
ah yeah The new Gamejolt website will be the final site for the game after some issues arose during development.
It could be said that at the time, the team wasn't properly organized, and it was common for decisions to be made at the last minute before release. I sincerely apologize for this, for not handling the matter correctly, and for my lack of professionalism.
Months passed, and with the return of key members, it was decided to reorganize the entire game and its structure in a much more structured and understandable way, taking into account certain limitations the team might face.
And so, we opted to move to the Godot Engine once again, this time for good. This was due to some last-minute engine changes caused by certain issues. I still keep track of how many engines the game went through. It probably included: GameMaker, TurboWarp, Construct 2D,
and others.
Okay, now that these issues have been explained, let's start with what we've accomplished these past few months. While it's not a huge amount, I hope it's enough to cover this devlog 02.
What is
The current state of the game?
The game is still in a fairly early stage despite the time that has passed, since the team didn't have a very structured and organized idea of how it would develop.
This problem has finally been resolved.
We are focusing mainly on the game's story, on which there is a lot of progress.
Finally,
this game will contain 3 chapters.
Each one will have its own style and identity.
And each one will be scarier than the last, but nah, ignore that.
Gameplay:
Regarding the progress of the game itself, the following progress has been made since we moved back to the Godot Engine approximately 4 or 5 months ago.
What's been presented is still in a very early stage; some sprites or certain things may change in the final version.
The combat system has been quite difficult to organize, but it's finally done.
What's presented here is a basic idea of how it will look in the actual game.
There's not much to highlight other than the fact that there will be two specific ones, one for the monsters and another for the player, which will be quite an unexpected surprise, I assure you.
Menu:
The menu is completely finished; all the visuals are complete, and here's a demo of how it looks. Pretty cool, right?
Great!
https://youtu.be/ZVAjfHOxdY4?si=twhp63y6HMu-P_Di
Chapter Selection:
The same applies in this case; the artwork generally represents a chapter and has many foreshadowings of what will happen if you analyze it carefully.
https://youtu.be/cVn2OminRAI?si=FxpRVPFiVHBU5Uyl
Overworld:
https://youtu.be/9kQyRMHZFs0?si=k8plvA2QrvsWzYNF
The overworld section is still in a very early stage of development; the visuals you see are not yet finished and may be subject to many changes. This testing is to try out the different options that will be available.
Musical Progress:
It's been pretty good; we've managed to release quite a few OSTs these last few months, and we expect to release more soon. Especially knowing that Little Fishing is finally finished after several versions. In case you've forgotten about it, you can check it out.
https://soundcloud.com/sporesdustswap/little-fishing
As mentioned, we couldn't make much progress due to certain issues we encountered in recent months, but the development is quite stable and I believe it's sufficient to complete this stage.
What does the future hold for Dustswap Spores?
Many important things will be released this year, with music being the most consistent aspect to be explored in the coming months.
hey i make a mini surprise for you!

cya next time
-Mappa 2.0











1 comment