Game
SlimeJumper : Ultimate Jump


6 years ago

Devlog 04 | Slime Jumper (Game Jolt)

27.August.2019

------------------

----- | New | -----

- add new Charakter Design

- Animate the Charakter (run Animation)

-------- | Demo Version 0.1.1 | --------

Release: 2.September.2019




0 comments

Loading...

Next up

this is my new project: Cybernaut. in this game you will traverse cyberspace as a cybernaut and encounter some obstacles along the way.

what do you think of the design so far?

Demo Update: 0.1.1

New:

- Particle effect when the player jumps

- Button for Mobile to open the pause menu

Bugfixes:

- Auto-run after game paused

in this post i will explain why development has stalled and what the current status and plans for the future are.

(Enclosed I add the logos from new to old)

----- major update | demo version 0.1.2 -----

------| new |------

- The first five levels in ‘Adventure’ mode have been added.

- New button layout

-------| Bug fixe´s |-------

- Slime no longer floats slightly above the ground.

Old Movement, many improvements!

Change:

- Old Movement feeling with new input system!

New:

- Maximum fall speed so you can no longer glitch through the ground

Removed:

Respawn script completely removed and better integrated into the new player script

So it's 1 o'clock at night but I'm almost done, only my hands are missing!

Mobile Control is Back! and NEW Slime Animations!

It is now possible to play the game on mobile again. The Slime has also received its first animations.

(these are now no longer single images but are animated in unity which makes the animation smoother).

i'm in the process of redesigning the weapon. on the left you can see the result so far.

what do you think?

Here you can see the weapon in action ;D

Now officially the first new demo is realeased for Pc and Mobile. you can download and test it now on the GameJolt site. if you find bugs you can submit them to "bugreport" (preferably with video recording)

Have fun! :D

https://gamejolt.com/c/SlimeJumper-dxqfav/bugreport