Game
[No-Name]
8 years ago

Devlog #05 - A Tiny break & Updates!


Hello! First of all, I would like to say I took a tiny break to focus on somethings going on in my life and to study a bit for my midterm exams!

Secondly, I have been working on some stuff for the game! In sprite wise, I draw a tree, a ship, and an almost complete human cycle! Yes that is a lot for me!

5d0a8ea368db1.gif
5d0a8ea49f9e9.gif

But from the engine wise, I have been fixing bugs;

  • With the NPC’s script they are become more aware and have better AI when I attack them and what not!

    • NPCs now have the ability to heal when the player is no longer attacking!

  • With the cutscene mode, I made it more user-friendly and actually a functional working cutscene.

  • I made the player to be able to interact with a ship for example and teleport somewhere else! (Rather than only using a door)

  • Fixed the player’s dash

  • I had a particle bug, I fixed that as well

5d0a8ea56f4a3.gif


0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

I was bored, so... ManutKat.

Family band complete!

Finished work on the emotions of a new character for the tank universe

Terraria

it happens

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

New Teasers!

Got some fun collectibles in our game, Path of Kami!

Among us_into Madness