10 months ago

DEVLOG 1/16/25


Today was mostly spent programming animatronic AI! One character can now roam the building, although I have not yet programmed the countermeasures or their actual attack. I also have been doing more texturing/modeling work, updating placeholders to give the "office" space a more polished feel (I am mainly focusing on the parts that are actually interactive and need to have models in order to be functional). I am going to continue working on character AI, although soon I will need to begin working on the computer system because certain characters' countermeasures require it.

That's all for now! I am going to be out of town for a bit, so it may be a while before the next devlog.



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Next up

working on lighting and materials in the office

(this is an in-game screenshot)

*sobs in old man*

redid the remastered endo's arms, and made some miscellaneous tweaks as well. just gotta do the lower half and then he'll be done

endo remaster progress

trying to stay mostly faithful to my original design, but with better geometry and materials, and some additional details

isn't he beautiful?

more progress

added basic pc interactivity

i was never a fan of just transitioning to a full screen interface or having the computer always turn off when you look away (or locking the view to the pc when it's on)

working on post-processing/ambient effects, also made turning about 25% faster

(featuring unfinished desk models lol)

i'm trying to go for a grittier, more "sterile" look

making progress, the flash beacon now works again (also updated some models)

i really like the atmosphere i'm creating, gonna work on some ambient sounds soon

adding wires