20 days ago

DEVLOG 1/16/25


Today was mostly spent programming animatronic AI! One character can now roam the building, although I have not yet programmed the countermeasures or their actual attack. I also have been doing more texturing/modeling work, updating placeholders to give the "office" space a more polished feel (I am mainly focusing on the parts that are actually interactive and need to have models in order to be functional). I am going to continue working on character AI, although soon I will need to begin working on the computer system because certain characters' countermeasures require it.

That's all for now! I am going to be out of town for a bit, so it may be a while before the next devlog.



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my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

DEV LOG 1/19/25

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

as a final goodbye (there's still a chance). Here's this Jolly 4 wallpaper I made for 30K Follower milestone. I'd like to share more if Ivan is fine with me doing.

wires are such a pain to model

Chica is finally done here is a goofy ahh render!

i lied, the ladder was easy to model

DEV LOG 1/28/25

it's been a while since that stuff happened but here's all my contribution to the JOLLY 4 Team. This post was drafted and was initially made to announce my contribution to the team but now ill just use it to post the stuff i did for the cancelled project.

you can now turn around! there will be a few very vital tasks that must be performed on the wall behind you, but of course this does require turning your back on any possible threats...