Basic player movement, item movement, and client-side movement prediction are in place. Breakable objects are in the game such as trees and stones and they have a custom loottable and that the loot is randomized every time.
Trees will drop apples after some amount of time (randomized) values are tweaked to be extremely high.
There are different types of stones added into game, they all drop different items.
Basic crafting is working, there are 2 types of craftings. Players can craft items by dragging the items required to the same place and double-clicking. Buildings like campfires and smelters can smelt ores with some amount of fuel. [3 Coal + 1 Iron Ore => Iron Ingot]
Random Island Generation (/w Perlin Noise) is implemented, it uses a random seed generated by the server to create a new world with the world name provided. Worlds can be saved by quitting the game and loaded back again using the same world name.
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