Game
Burning Trail: Dark Sector

3 days ago

🚧 Devlog #1 – First ship ready. Hauler launches.


Our first in-game spaceship is complete – a low-poly, industrial cargo hauler.

The render says it all: heavy, utilitarian, no-nonsense design. The front end looks simply, the rear is loaded with 3 modular cargo units – perfect for smuggling, transport, or… something more illegal.

Model features:

Clean, readable silhouette – optimized for both isometric and third-person views.

Clean sci-fi aesthetic with a touch of brute-force engineering.

πŸ”„ What’s next?

Moving into production of Ship #2 – a smaller, faster vessel. Something for players who don't want to carry cargo – they want to dominate.

Planned specs:

Sleek and aggressive design.

More engines, less cargo.

Think scout/fighter-class with potential for high-speed gameplay.

πŸ” Technical Notes

Modeled in Blender 4+.

Low-poly optimized for in-engine use (UE5).

PBR – during testing

πŸ“… Next Week Goals

Begin modeling Fighter v01.

Import the hauler into UE5 + basic collision tests.

Prototype a hangar scene – our first playable test zone.

Ethergrave is expanding.

Ship by ship, we’re building a world where every vessel has a purpose – and a past.



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