Our first in-game spaceship is complete β a low-poly, industrial cargo hauler.
The render says it all: heavy, utilitarian, no-nonsense design. The front end looks simply, the rear is loaded with 3 modular cargo units β perfect for smuggling, transport, orβ¦ something more illegal.
Model features:
Clean, readable silhouette β optimized for both isometric and third-person views.
Clean sci-fi aesthetic with a touch of brute-force engineering.
π Whatβs next?
Moving into production of Ship #2 β a smaller, faster vessel. Something for players who don't want to carry cargo β they want to dominate.
Planned specs:
Sleek and aggressive design.
More engines, less cargo.
Think scout/fighter-class with potential for high-speed gameplay.
π Technical Notes
Modeled in Blender 4+.
Low-poly optimized for in-engine use (UE5).
PBR β during testing
π Next Week Goals
Begin modeling Fighter v01.
Import the hauler into UE5 + basic collision tests.
Prototype a hangar scene β our first playable test zone.
Ethergrave is expanding.
Ship by ship, weβre building a world where every vessel has a purpose β and a past.
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