Game
Plants vs Zombies: Beyond the Grave

11 months ago

DEVLOG #1

Spuds, Cherries, and Animations.


Hello again! Yet another devlog it seems! Here's a list of all the changes:

  • Added Cherry Bomb to help out with sticky situations!

  • Added Potato Mine to pick off zombies in the early game!

  • The zombies are livelier than ever (despite being undead) with their brand new animations!

  • Zombies can also now lose their arm if they get damaged enough.

The code for the zombie animations is kind of janky, basically being stuck to 3 hard-coded animations, so I will have to eventually rewrite the code for that if I want the process to be easier, also death animations have not been added yet, so that will also be a part of the animation rework.

And yes, even though the animations are so totally "well-made," they are placeholders and will not remain that way permanently, as with all the other sprites.

Until again!

P.S. I apologise for the low quality of the gif.



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his ass is NOT steve!!!!

dark evil beat i've cooking up

no fucking way

Giga-Nut The Protector

the splongo

After so long, I managed to finish the first og plants in my human designs, it had a lot of fun thinking about their designs and the progress I did with them

#pvz #plantsvszombies #pvzhuman #pvzfanart #plantsvszombiesfanart

DEVLOG #0

Devlog #5 + Gameplay Teaser!

NIGHT PLANTS

(i was doing them before switching but i switched midway through so i only finished 3 lol) (bottom old)

we're so back lol