Hello again! Yet another devlog it seems! Here's a list of all the changes:
Added Cherry Bomb to help out with sticky situations!
Added Potato Mine to pick off zombies in the early game!
The zombies are livelier than ever (despite being undead) with their brand new animations!
Zombies can also now lose their arm if they get damaged enough.
The code for the zombie animations is kind of janky, basically being stuck to 3 hard-coded animations, so I will have to eventually rewrite the code for that if I want the process to be easier, also death animations have not been added yet, so that will also be a part of the animation rework.
And yes, even though the animations are so totally "well-made," they are placeholders and will not remain that way permanently, as with all the other sprites.
Until again!
P.S. I apologise for the low quality of the gif.
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