Been a long while since I had to write one of these, and first things first I want to say that the reception already has been way better than I hoped.
I want expectations to be very clear from the start, and I will do my best to keep development open with as frequent updates and teasers as I can manage.
This game is very very early in development and currently not my main priority, and with me being the only developer doing things such as modelling and programming it's going to take awhile, even for the relatively mild scope of the game.
This game is a retelling of my original plans for NBD 2, however to make sure it does not take 5 years to make like most unreal fangames the scope will be trimmed down significantly. I expect the game to be between 1-2 hours, and I should be able to get it out by the end of 2024. After it is released I will look into working on the rest of the game to finish the full vision, however that all depends on how well it does.
I'm very excited to share this project with everyone and I appreciate all of the support I've been given not only for this game but all of my games through the years, and people who have stuck with me since 2015 are going to be very impressed by what's in store for the future.
Next up
I'm not gone, currently working on another s&box game! Still very very early, but has been a ton of fun to work on so far.
Hypnagogia Sticker Pack
GREEN LIGHT
I made a game in s&box about breaking as many bones as possible, It is currently number 3 on popular this week, which is amazing to see! https://sbox.game/stellawisps/sprain
RED LIGHT
The stairwell
I'm working on a katamari inspired game in s&box about a mouse trying to get big enough to roll up the moon (because it's made of cheese)
falling S&nd game made in S&box
I can't pass up funny portal tech
Devlog #2
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