Game
Home Grown: Beta
3 years ago

Devlog 13: I am so happy to start planning out the Beta!


YES, I have canceled the Alpha! I am never opening the project folder ever again!! Except to, of course, take all the art and sounds to reuse them in the new version.

In the last devlog (wow, it's been a while), I had said that I would still release Alpha 3.0 before beginning work on the Beta, but I just found out Godot v4.0 is officially out, and I just decided that I am not continuing the current game.

Now, since I'm getting to start all over again, I will be going through much more planning for how the game will work, learning about the changes to the Godot Engine in 4.0, and doing some smaller projects to figure out how things might work. I've also got a little game called Pitch Black which I'll release in less than two years, and I've also got lots of studying to do... So I'm already busy enough as it is.

Alrighty, it was a short one, but it's time for another several months (possibly a year or longer) till I write the next Devlog for this dumbass game :D



0 comments

Loading...

Next up

had major bug that had demotivated me for the last month or so and halted development

I just fixed it with one line -_-

Alpha 2.3 (changelog): The calm before the storm...

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

Beta Devlog 1.0-Pre6: Reanimating Corpses

Beta Devlog 1.0-Pre7: Entities & Buildings

Alpha 2.1 (changelog)

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

Now this is a different kind of apocalypse... Maybe I should turn down the bloom :\

Devlog, Beta 1.0-pre5: The True Beginning of Beta Devlogs!