Next up
in this post i will explain why development has stalled and what the current status and plans for the future are.
(Enclosed I add the logos from new to old)
I'm in the process of reworking the character on the right you can see the result so far. (of course I'm not finished yet) but how do you like it so far?
New main menu layout!
the new main menu is not quite finished yet and e.g. the singleplayer butten will be designed like the old one, but this is the new structure of the menu
interested? then Wishlist it on Steam.
Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate…
Demo Update: 0.1.1
New:
- Particle effect when the player jumps
- Button for Mobile to open the pause menu
Bugfixes:
- Auto-run after game paused
the body is as good as finished. :D
Platforms are coming back, with an important new feature!
The platforms are finally back with an important new feature. Now it is possible to set an infinite number of points from which the platform can move back and forth instead of just 2.
----- major update | demo version 0.1.2 -----
------| new |------
- The first five levels in ‘Adventure’ mode have been added.
- New button layout
-------| Bug fixe´s |-------
- Slime no longer floats slightly above the ground.
SlimeJumper: Ultimate jump comeback.
It's been a long time, but the slime is back!
In a few days, I'll tell you exactly what's going on with the game, what the current status is and what the future holds.
Mobile Control is Back! and NEW Slime Animations!
It is now possible to play the game on mobile again. The Slime has also received its first animations.
(these are now no longer single images but are animated in unity which makes the animation smoother).
Here you can see the weapon in action ;D
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