As we’ve been chipping away at the art assets for the game for the past few months, we hit a major milestone today. All of the Evobeasts have been put into the game. This means they’ve got a 64x64 menu image, an idle animation, an overworld walking animation, and skills put in. Now, those skills aren’t all animated and attack animations still need to be done for many of the Evobeasts, but this was something that was holding up development for a while since we couldn’t really get a feel for an area without having the Evobeasts that would eventually populate it.
Here are a few pages from the Evobeast log showing our progress.
2 comments