Fixed a glitch where sonic would get stuck insode green hill pipes
Made a new Menu / Options screen
Added a Pause menu
Fixed some other minor glithes
Expanded green hill zone
Next up
1 / 6 / 2018 : New logo!! The engine finally has a proper logo. A concept art was made by my friend Molatino from the team, which I then turned into this logo Quite happy as it’s my first time doing vector art xD
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
Finished work on the emotions of a new character for the tank universe
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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