Hey guys. I am sorry to say that FNACR's development is going to be very slow. because I am now only going to use turbow warp for it.
Why? It's because when I used scratch it took hours to load, and it was beyond laggy. and it could not even save my data! It also wouldn't let me download the project, so I had to download almost every sprite, and then place it in the FNACR 1 demo game (No changes will be made for the demo. don't worry.) And Now I have to start the process almost all over again. so now it's back to the date being unknown. So, what changes will I be making?
The screen size will be 480*270 (Like in any of the JH games.)
This means I will have to redesign the cameras. Some will remain the same but stretched out, but with slight updates. some will have to be changed completely.
The biggest changes will be in cam 1, and cam 5.
I will have to rescript what's remaining.
And The game will NOT be released on scratch. due to how big the game is, and how scratch cannot tolerate the sprites. (There will be a Jumpscare dump on scratch about it however.)
More info will come soon.
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