Alright so in the above post you can see, well actually you can’t see but as you move the stars behind you are deleted and are placed in front of you again. This saves a ton of memory because the other method is placing them all on start which would be a lot of stars to cover the 10k x 10k grid map. That will most likely be expanded. This makes it so that the play area is infinite and generated on the go.
Next up
Little Update So I have fixed a bug that has been breaking the shop. But hey now it works and i have even put in a description for the ships. Now im going to keep working on the debris and soon reworking the starting cutscene.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
So here's the first of the zodiac signs i will make for the next weeks.
Finished work on the emotions of a new character for the tank universe
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
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