I completely forgot I was posting updates here. The game is about 40% to completion and has taken a lot of turns. The main idea has been expanded a lot to move away from an arcade style game and more towards an actual game game (albeit a short one). The original plan was a short minigame that was almost guaranteed to be repeated where you would have to learn what sound cues required what actions and you would have to survive long enough as it got harder. Now, you have to find keys to unlock every area before finally getting to the end while the monsters and their sounds slow you down and add an actual enemy. Rather than surviving being the main goal, it's now an obstacle in the way of your actual goal. The game is far enough in progression that I am also releasing the first demo within the next week or so. Feedback is being practically begged for.
I'll try to remain consistency with the updates from this point forward. Nobody's perfect on their first try, right gang?
New Features:
Outdoor area
(Mostly) Furnished Playable Areas
Enemies
"The Looming Threat"
Flash Attack
Linear Key Progression System
Main Menu
Difficulty Options
Updated Features:
Nothing. Can't update what didn't exist
Bug Fixes:
Head bobbing speed is no longer frame based (it will be a consistent speed across everyones games)












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