Next up
----- major update | demo version 0.1.3 -----
------| new |------
- New Ui Animations
- New Text Font
-------| Bug fixe´s |-------
- Menu Movement fixed
New main menu layout!
the new main menu is not quite finished yet and e.g. the singleplayer butten will be designed like the old one, but this is the new structure of the menu
interested? then Wishlist it on Steam.
Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate…
----- major update | demo version 0.1.2 -----
------| new |------
- The first five levels in ‘Adventure’ mode have been added.
- New button layout
-------| Bug fixe´s |-------
- Slime no longer floats slightly above the ground.
i'm in the process of redesigning the weapon. on the left you can see the result so far.
what do you think?
Old Movement, many improvements!
Change:
- Old Movement feeling with new input system!
New:
- Maximum fall speed so you can no longer glitch through the ground
Removed:
Respawn script completely removed and better integrated into the new player script
Demo Update: 0.1.1
New:
- Particle effect when the player jumps
- Button for Mobile to open the pause menu
Bugfixes:
- Auto-run after game paused
in this post i will explain why development has stalled and what the current status and plans for the future are.
(Enclosed I add the logos from new to old)
So it's 1 o'clock at night but I'm almost done, only my hands are missing!
Here you can see the weapon in action ;D













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