Next up
in this post i will explain why development has stalled and what the current status and plans for the future are.
(Enclosed I add the logos from new to old)
Old Movement, many improvements!
Change:
- Old Movement feeling with new input system!
New:
- Maximum fall speed so you can no longer glitch through the ground
Removed:
Respawn script completely removed and better integrated into the new player script
Demo Update: 0.1.1
New:
- Particle effect when the player jumps
- Button for Mobile to open the pause menu
Bugfixes:
- Auto-run after game paused
----- major update | demo version 0.1.2 -----
------| new |------
- The first five levels in ‘Adventure’ mode have been added.
- New button layout
-------| Bug fixe´s |-------
- Slime no longer floats slightly above the ground.
----- major update | demo version 0.1.3 -----
------| new |------
- New Ui Animations
- New Text Font
-------| Bug fixe´s |-------
- Menu Movement fixed
1/3 New Menu´s and Animation + script reduced to one quarter (1/4). this is the first of three contributions.
Mobile Control is Back! and NEW Slime Animations!
It is now possible to play the game on mobile again. The Slime has also received its first animations.
(these are now no longer single images but are animated in unity which makes the animation smoother).
New main menu layout!
the new main menu is not quite finished yet and e.g. the singleplayer butten will be designed like the old one, but this is the new structure of the menu
interested? then Wishlist it on Steam.
Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate…
SlimeJumper: Ultimate jump comeback.
It's been a long time, but the slime is back!
In a few days, I'll tell you exactly what's going on with the game, what the current status is and what the future holds.
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