I’m sorry for the lack of updates, depression is a bitch, but, I’ve been working nonetheless so I promise I’ll do my best to push updates more frequently.
![5d09ee8721553.png 5d09ee8721553.png](https://m.gjcdn.net/content/750/2078847-qsautcgu-v4.webp)
As you can see, we’ve recently gotten this wonderful cover art done for our game. I have also received help from artists and other programmers to help correct bugs and overall polish the game/engine. The in-game credits menu has been updated for anyone curious.
Patch 1.3.2
Added Story Introduction
New Introduction for Riches Reef
Now Supports Gamepad
Blood surface system corrected and improved
It is now easier to jump off ledges
Attack Hitbox retweaked. Crash error corrected
Player mask enlarged
Health now carries from room to room
Door Interaction. Press the Up arrow or Up on the control stick to enter doors
Player Spawn Animation [WIP]
Keyboard controls remapped from WASD to Arrow Keys
Overall performance support
Gamepad support
I’ve now added Gamepad support for people who wish for an alternative to the keyboard, just plug in an xbox 360 USB controller and play!
Story Introduction
![5d09ee88b3628.gif 5d09ee88b3628.gif](https://i.gjcdn.net/public-data/fireside/posts/5/61/365561/media/5d09ee88b3628-i5tzyux8.gif)
A new introduction has been scripted to help flesh out the story of Hamachi
WIP of new spawning animation
![5d09ee8b6220f.gif 5d09ee8b6220f.gif](https://i.gjcdn.net/public-data/fireside/posts/5/61/365561/media/5d09ee8b6220f-tr9hk2na.gif)
Coming forth from hell sent by his Demonic Tyrant.
In regards to the games mechanics
![5d09ee8d0f2cc.gif 5d09ee8d0f2cc.gif](https://i.gjcdn.net/public-data/fireside/posts/5/61/365561/media/5d09ee8d0f2cc-kuincfnv.gif)
Hamachi’s mask is being printed whenever he jumps. As you can see by the second jump the sprite morphs yet the mask is off the ground, and because of this, results with him falling to his death. Looked a bit cheap as most of his body is still making contact with ground. So.
![5d09ee8f366ce.jpg 5d09ee8f366ce.jpg](https://m.gjcdn.net/content/750/2078853-nw6bnruy-v4.webp)
Line 15 results to..
![5d09ee9177bf2.gif 5d09ee9177bf2.gif](https://i.gjcdn.net/public-data/fireside/posts/5/61/365561/media/5d09ee9177bf2-8aaniubv.gif)
Now. He won’t immediately fall and because the game is running 60fps, it looks much more fair to the player. I also enlarged the players mask. No more “failed” jumps. This is a demonstration, what’s shown isn’t exact in game.
A new world to explore through the Devlog
As development continues I’ve briefly covered World 2 known as Desolate Demise through the devlog. With the world now completed we will move onto the 3rd world, Frostbite Waterbight.
![5d09ee951cdf5.gif 5d09ee951cdf5.gif](https://i.gjcdn.net/public-data/fireside/posts/5/61/365561/media/5d09ee951cdf5-ad4ikbx9.gif)
![5d09ee98df9b1.gif 5d09ee98df9b1.gif](https://i.gjcdn.net/public-data/fireside/posts/5/61/365561/media/5d09ee98df9b1-iuxgv2f5.gif)
This is a Ice and Water themed world, the game will progressively get much harder than the previous two worlds. Having to maneuver on slippery ice, jumping on spinning/floating platforms accompanied by enemies. Climbing frozen Palm trees up into the sky or to delve into the depths of the ocean. I hope by now you would have mastered the controls, as things will be getting trickier.
Two more worlds after FBWB!
![5d09ee9d5e84f.gif 5d09ee9d5e84f.gif](https://i.gjcdn.net/public-data/fireside/posts/5/61/365561/media/5d09ee9d5e84f-ad8gvxah.gif)
![5d09eea0b1434.png 5d09eea0b1434.png](https://m.gjcdn.net/content/750/2078862-eexvhtnw-v4.png)
![5d09eea23a599.png 5d09eea23a599.png](https://m.gjcdn.net/content/750/2078864-zqrytjad-v4.png)
That is all, the link has been corrected to the updated build if you’d like to try it out for yourself.
Happy killing.
![5d09eea451264.png 5d09eea451264.png](https://m.gjcdn.net/content/750/2078866-izuafx3e-v4.png)
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