Game
Signal Remnant
4 months ago

Devlog #3 – Regional Map Update, Save System & New Content Progress

This time I created a save/load system (basic for all games), developed frames for regional maps, and some new content.

https://youtu.be/4Kn95GT5BZg?si=VPFx9QRMTVWkTxdP


https://youtu.be/4Kn95GT5BZg?si=VPFx9QRMTVWkTxdP
https://youtu.be/4Kn95GT5BZg?si=VPFx9QRMTVWkTxdP
https://youtu.be/4Kn95GT5BZg?si=VPFx9QRMTVWkTxdP


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Devlog #6 | July's 2025 Progress & Changes

This log is almost 25 days apart from the previous one, as I've been experimenting with modularizing the game's components. So, quite a few changes have occurred in the project during this phase.

🛰️ Early gameplay peek from Signal Remnant, a survival strategy game I’ve been working on in Unity.

Still messy in places, but things are finally clicking together!

🎮 More devlog updates coming soon.

#indiegamedev #SignalRemnant #Unity3D #gamedevelopment

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Microsoft Windows XP Unprofessional (windows logo prototype)

Regional Bulbasaur. #Pokemon

I did this on my 3DS ^^ #Kirby

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Respect (Only TLOZ Players Will Understand)

ooh yes..