I think I finally found a path forward regarding dialog for one of the characters I introduce half-way through the game. I spent much of the weekend just paralyzed over what to do when I realized that this character had been sounding like just a smarter version of an already established character, and that wouldn't do at all. Anyway, still plenty of dialog to be written, but at least now I know how to do it.
Also this week, I'll be prepping for Steam Puzzlefest. There are lots of IRL things going on, but I'm to the point where I need to buckle down and get things done. Given that I do most/all of my gamedev in the early mornings before the kids have woken up, I'll be up early lots this week.










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