Game
One Rotten Oath

5 months ago

Devlog 4 - Kicking implementation


Hey!

Some of you played the Public Preview and noticed that there's something crucial missing. If you run out of ammo, you either have to run away or take the hit to keep enemies in your sight. Since melee combat was requested throughout various streams and videos, I decided to implent kicking!

Kicking acts as a parry. In order to use it efficiently, you have to wait until the enemy starts its attack animation. This will let you kick them away for a few meters, thus buying precious time for reloading or saving those no-hit runs. You can also kick while running, hoping to hit the enemy blindly. Using kick that way will slow you down almost to a complete halt. It's up to you to choose your strategy. Kicking regenerates after a few seconds. Shoe icon informs you when you're ready to counter.

New ability will be added to a next update!

Have a good one!

PB



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