Loading...
1
Game
Joe Life 1
1 year ago

Devlog 4:


After about 40-ish minutes of pain & confusion, I finally added reversible gravity, as well as almost doubling the block count from 57 to 98.

Pretend that every gravity invert I pressed q, because that's the debug shortcut I used.

Sometimes, if the conditions are met, you might manage to get Joe stuck in the ceiling/floor/whatever (demonstrated around 0:30), but that's fixable by having Joe jump. Not sure how to prevent joe from getting stuck.

I added changeable size, but only as debug for now. For some reason at sizes of 95 and above the game starts to lag, but I'm not planning on having Joe be that huge.

I'm not even done with the title screen yet.



0 comments

Loading...

Next up

WaveCubeWave

Level and botting by me ^_^

"coding is so easy"

Devlog 3: figured I'd work ahead and make the prototype for the flying joe.

for now, only the space key works.

57 blocks and @LilyMakesThings 's platformer script for this joeass.

oh, and btw the ground works :D

Devlog 5:

BEWARE THE NOID.

(The classical ol'Dominos mascot)

DesertSpam

by me :D

Devlog 3: added person templates with their shirts saying funny ish things

my fave is the "PERcentage Sales ON computers" one, comment yours below

Character Test Shitpost - Tull and Waddles

man this boutta get real