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Joe Life 1
2 years ago

Devlog 4:


After about 40-ish minutes of pain & confusion, I finally added reversible gravity, as well as almost doubling the block count from 57 to 98.

Pretend that every gravity invert I pressed q, because that's the debug shortcut I used.

Sometimes, if the conditions are met, you might manage to get Joe stuck in the ceiling/floor/whatever (demonstrated around 0:30), but that's fixable by having Joe jump. Not sure how to prevent joe from getting stuck.

I added changeable size, but only as debug for now. For some reason at sizes of 95 and above the game starts to lag, but I'm not planning on having Joe be that huge.

I'm not even done with the title screen yet.



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ai minecraft but i start out with a mysterious PenguinMod picture!!

yeah chat i think i broke it

Devlog 3: figured I'd work ahead and make the prototype for the flying joe.

for now, only the space key works.

57 blocks and @LilyMakesThings 's platformer script for this joeass.

oh, and btw the ground works :D

rewrite get the fuck out of my deltarune im tryna play

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Devlog 2: I started making the title and added a transparent background buster.

Pretty easy for now.

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

Recently got sum new stuff

Anyhow I will be on vacation for like the next 2 and a half weeks

sooooooooooooooooooooooooooo

yeah

bye!!!

(wawa simulator 3D beta 3 is still in development dont worry)

i am not dead. i am still very much alive.

let's just say that during my period of inactivity i was...

preoccupied.

None of this is good, Dimitri... That's why it's called WAR....

Devlog 3: added person templates with their shirts saying funny ish things

my fave is the "PERcentage Sales ON computers" one, comment yours below