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Game
Joe Life 1
7 months ago

Devlog 4:


After about 40-ish minutes of pain & confusion, I finally added reversible gravity, as well as almost doubling the block count from 57 to 98.

Pretend that every gravity invert I pressed q, because that's the debug shortcut I used.

Sometimes, if the conditions are met, you might manage to get Joe stuck in the ceiling/floor/whatever (demonstrated around 0:30), but that's fixable by having Joe jump. Not sure how to prevent joe from getting stuck.

I added changeable size, but only as debug for now. For some reason at sizes of 95 and above the game starts to lag, but I'm not planning on having Joe be that huge.

I'm not even done with the title screen yet.



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oh but of course

hehehe

gn chat

ok so i found out some stuff and lets just say i put them in a prison now ;_;

(because they can mess with you without using a game)

have you ever got that one moment where you use the eraser and

let me post some assets from Crystal Bluestar's Shimeji

(yall can use these, idk)

Ignore music

Devlog 3: figured I'd work ahead and make the prototype for the flying joe.

for now, only the space key works.

57 blocks and @LilyMakesThings 's platformer script for this joeass.

oh, and btw the ground works :D

Meant to finish this yesterday but I didn't so here you go

#dimitri #comics

Devlog 3: added person templates with their shirts saying funny ish things

my fave is the "PERcentage Sales ON computers" one, comment yours below