Game
Signal Remnant
3 months ago

Devlog #4 – Regional Map Core Systems

There are several changes and feature additions in this phase, particularly for regional map scenes.

https://youtu.be/dDZLzHG0Rac?si=wEWd5PbxsFQa4qW0


https://youtu.be/dDZLzHG0Rac?si=wEWd5PbxsFQa4qW0
https://youtu.be/dDZLzHG0Rac?si=wEWd5PbxsFQa4qW0
https://youtu.be/dDZLzHG0Rac?si=wEWd5PbxsFQa4qW0


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Devlog #6 | July's 2025 Progress & Changes

This log is almost 25 days apart from the previous one, as I've been experimenting with modularizing the game's components. So, quite a few changes have occurred in the project during this phase.

🛰️ Early gameplay peek from Signal Remnant, a survival strategy game I’ve been working on in Unity.

Still messy in places, but things are finally clicking together!

🎮 More devlog updates coming soon.

#indiegamedev #SignalRemnant #Unity3D #gamedevelopment

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Fan art for Foolish I'm feeling kinda better so I drew this

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.