Game
Signal Remnant
7 months ago

Devlog #7 | Fog of War & POI

This phase focuses on experimenting and adding features to Fog of War and the Capture system for POI, as well as testing the 2.5D environment.

https://youtu.be/Q2_oohJC4w8?si=kJID_9ZdU2UZBMKo


https://youtu.be/Q2_oohJC4w8?si=kJID_9ZdU2UZBMKo
https://youtu.be/Q2_oohJC4w8?si=kJID_9ZdU2UZBMKo
https://youtu.be/Q2_oohJC4w8?si=kJID_9ZdU2UZBMKo


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Devlog #6 | July's 2025 Progress & Changes

This log is almost 25 days apart from the previous one, as I've been experimenting with modularizing the game's components. So, quite a few changes have occurred in the project during this phase.

🛰️ Early gameplay peek from Signal Remnant, a survival strategy game I’ve been working on in Unity.

Still messy in places, but things are finally clicking together!

🎮 More devlog updates coming soon.

#indiegamedev #SignalRemnant #Unity3D #gamedevelopment

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Chiaki Nanami!

Successful landing

#screenshotsaturday

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)