Game
Stoneshard

7 years ago

Devlog: Biomes


5d0983c3c4659.png

Hello everyone!

Stoneshard team is back in action, and in this devlog we will talk about another aspect of the global map – biomes.

The global map (alongside with the tiles it’s composed of) is generated procedurally. The map is also divided into several climatic zones, which will affect the biomes and the order in which they may be encountered. When moving to the north, the climate conditions will gradually become more harsh: the southern steppes will be replaced by fields and deciduous forests, then pinewoods will take their place, which will finally turn into the snow-covered expanses of taiga and tundra.

Almost every climate option will have a unique visual and some different gameplay features. For example, in fields with their lack of vegetation, it is easier to spot enemies from a distance - which is not true in forests, where trees and complex landscapes make exploration and movement much more difficult.

It’s time to show how these biomes look like. While working on the design of the environment, we temporarily turned off the spawning of animals and emeies, so we could enjoy the beauties of Aldor nature in splendid isolation.

5d0983c49e5c0.gif

Field environments are rather laconic: green meadows, flowers, butterflies, small bushes, boulders, and very rarely – some saplings.

5d0983c7b4e1a.gif

Most of the Forest sprites were completely redrawn to create a more holistic and dense forest feel. Small glades here alternate with areas of dense vegetation.

5d0983cac73ef.gif

Pinewoods consist mainly of fir trees and centuries-old pines. The soil here is also different, more dark and stony. Due to the proximity of the mountains, boulders and rocky areas are more common here.

5d0983cde3146.gif

Well, finally the Taiga biome. The main difference from pinewoods is - yes, you’re right – snow. We also plan to introduce some unique gameplay mechanics to this biome, but they are still under discussion.

As you can see on the GIFs above, the weather and lighting will also dynamically change depending on the time of day and the biome. The day gives way to night, the rain got replaced by the fog, and in the northern regions of Aldor you can experience the snowfall.

Some biomes (like the Swamp or the Seashore) are not ready yet, so we will show them next time. That’s all for today, see you soon!

==================

Also you can follow us on:

Steam
Discord
Facebook
Twitter



1 comment

Loading...

Next up

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

Shuiro Haname. #Commission

Commission for @ShuHaname

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

for the past 2 days I finally made the first demo build of shurugami

you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507

tell me what you think!

#rpg #indiedev #pixelart #screenshotsaturday

Sans Dance