3 years ago

devlog for my disbelief recreation


So, I'm making a disbelief recreation. Yeah. Here's just an update with progress. First off, phase 1 is fully complete, so here are some screenshots from that.

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First off, here's the menu, it's relatively basic and a bit boring, but I didn't want to waste precious space in the scratch project on a large menu.

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Once you select a phase, the menu gives you a choice to skip that phase's intro or not, it's just something I thought I'd add for impatient people such as myself.

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Now for the actual battle GUI, you can see, it's pretty accurate to undertale, I used a reference image (courtesy of @bradens_mediocre_games) and I feel like it looks decently accurate.

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Here's one of the attacks, just showing an example of them, the ends bone sprites are slightly fuzzy due to scratch compression, that'll be fixed in the gamejolt release. Blaster engine originally by @DaBestMarioPlayer .

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Of course, if you progress the fight enough, you'll get to the part where papyrus is crying, which has it's own animation and check messages, here's a screenshot of what that looks like.

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And evidently, you break papyrus's bone, which leads into phase 2.

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The phase 2 intro is currently done, I may make some edits and tweaks, but for now, I'm happy with it.

Anyways, thanks for reading this, I hope you have a nice rest of your day!



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PAPYRUS IS A LIQUID

I did it. After 7 years, I finally 100%'ed LEGO Batman the Videogame

WHOAHASU Video footage of menu coming soon

turbowarp sprite folders are really useful.

not even joking it cleans things up so much, especially if you use a lot of sprites.

for no reason in particular I made the cursor sprite of my gms2 engine the dummy and started laughing hysterically when I ran the game

Testing various things for a new engine

Progress is great I swear

followup post because why not